3D Body
Parent page: PCB Dialogs
Summary
The 3D Body dialog allows you to modify the attributes of an extruded, cylindrical or spherical 3D Body object in the PCB editor, or to link to or embed a generic STEP model. A 3D body is a primitive polygonal design object that is used to represent the three-dimensional shape of the physical component that is mounted on the assembled PCB. Any number of 3D body objects can be used together to create complex shapes.
Access
The dialog can be accessed during placement in the PCB Library Editor by clicking on Home | Place |
.After placement, the dialog can be accessed in the PCB Editor and PCB Library Editor in the following ways (in 2D display mode):
- Double-click on the 3D Body object.
- Place the cursor over the object, right-click and choose Properties from the context menu.
Options/Controls
3D Model Type
Select a model type for the 3D body object. The editing and control options vary for each type, providing controls necessary for sizing and positioning in the 3D workspace. Available options are:
- Extruded - Interactively define the plan view of a 2D shape, which is then extruded by the amount defined in the Extruded section of the dialog.
- Generic 3D Model - In this mode the 3D Body is a container for a linked or embedded 3D STEP model. The placed 3D Body is automatically shaped to be the smallest rectangle prism that just encloses the 3D model.
- Cylinder - A 3D cylinder, which has its radius and height defined in the Cylinder section of the dialog. In the default orientation the cylinder stands vertically, use the Rotation settings to change the orientation.
- Sphere - A 3D sphere, which has its radius defined in the Sphere section of the dialog.
- Convert To Generic 3D - Click to convert an Extruded/Cylindrical/Spherical 3D Body object to a Generic model. Use this feature when the design includes an Extruded 3D Body object that needs to be rotated. The Generic model is automatically embedded in the design file.
Properties
- Identifier - A human-readable name used to identify the 3D Body object. Identifiers are useful for selecting a 3D body in the PCB panel.
- Body Side - The side of the board the 3D Body will project from. This will be either
Top Side
orBottom Side
(project up, or project down). This setting is automatically changed if the 3D Body object is flipped to the other side of the board as part of a component flip. - Layer - The Mechanical Layer that the 3D Body exists on. Only mechanical layers that are currently enabled are available. If the chosen mechanical layer is paired, then the when the body is flipped to the other side of the board as part of its component, it will also be moved to the paired mechanical layer.
- Locked - Check this option to prevent the 3D Body from being inadvertently edited or moved.
Display
- Override color - Enable to override the color selections.
- 3D Color - Click the 3D Color swatch to specify the 3D Body's color using the Choose Color dialog.
- 3D Color Opacity - Specify the transparency of the 3D body from invisible (left-most) to completely opaque (right-most). This setting is a permanent setting for this object, it is also possible to adjust the object opacity temporarily in the PCB panel, when it is set to 3D Models mode.
The next four sections (Extruded, Generic STEP Model, or Cylinder & Sphere) will be optionally displayed according to the chosen 3D Model Type.
Extruded
- Overall Height - The distance from the board surface to the topside of the Extruded Body.
- Standoff Height - The distance from the board surface to the underside of the Extruded Body. Use a negative value for Extruded Bodies that must pass down through the PCB.
- Texture File - Defines an image to by displayed on the top surface of the Extruded Body. Accepted file formats are
*.bmp;*.dds;*.dib;*.hdr;*.jpg;*.pfm;*.png;*.ppm;*.tga
- Center - The X and Y offsets that the center of the texture image will have with respect to the center of the top surface of the Extruded Body. For example, a value of
100mil
,0mil
will shift the center point of the image 100mils in the X direction from the center point of the top surface of the Extruded Body. - Size - The width (X-direction) and height (Y-direction) of the texture image. By default, the texture image will be uniformly scaled to fit the bounds of the top surface of the Extruded Body.
- Rotation - The counter-clockwise rotation angle of the texture image.
Generic STEP Model
- Filename - the name of the file containing the STEP model. The text below this entry will reflect whether the model is currently embedded, or linked. In the latter case, the path to the file will be presented.
- Rotation X - the angular rotation (in degrees) of the STEP model around the X-axis.
- Rotation Y - the angular rotation (in degrees) of the STEP model around the Y-axis.
- Rotation Z - the angular rotation (in degrees) of the STEP model around the Z-axis.
- Standoff Height - the distance from the board surface to the underside of the STEP model. Use a negative value for a model that must pass down through the PCB.
- Embed STEP Model - Click to open the Choose Model dialog, from which the designer can browse their hard drive / network and select a STEP model to embed.
- Link To STEP Model - Click to open the Choose Model dialog, from which the designer can browse the defined model paths and select a STEP model to link to.
- Update from Disk - this button becomes available when the STEP model is linked, and the linked file has been detected to have been modified. Click to update the 3D body with the latest model information in the linked file.
- Remove - click this button to remove the STEP model (irrespective of whether it is embedded or linked) from the 3D body.
- Change to Embedded - click this button to switch from using a currently linked STEP model, to using an embedded instance of that model.
Cylinder
- Radius - the radius of the Cylindrical Body.
- Height - the height of the Cylindrical Body.
- Rotation X - the angular rotation (in degrees) of the Cylindrical Body around the X-axis.
- Rotation Y - the angular rotation (in degrees) of the Cylindrical Body around the Y-axis.
- Rotation Z - the angular rotation (in degrees) of the Cylindrical Body around the Z-axis.
- Standoff Height - the distance from the board surface to the underside of the Cylindrical Body. Use a negative value for a Cylindrical Body that must pass down through the PCB.
Sphere
- Radius - the radius of the Spherical Body.
- Standoff Height - the distance from the board surface to the lowest edge of the Spherical Body. Use a negative value for Spherical Body that must pass down through the PCB.
Snap Points
Snap points are reference points that can be useful when moving or aligning 3D Bodies to other PCB objects. Each Snap Point is represented by 3 thin, white lines that mark the Snap Point location. When you click and hold on a 3D body, the cursor will automatically snap to the nearest Snap Point or vertex. Note that 0, 0, 0 is located on the base of the object, at the geometric center of the 3D body when looking down at it in 2D display mode.
- Add - attach a new Snap Point
- Delete - remove the currently selected Snap Point
- Average - replace two selected Snap Points with a new Snap Point at the midpoint between them.
- X, Y & Z - the Snap Point's position on the X-, Y- and Z- axes respectively, click to edit.
Axes
Axes can be used as a reference when aligning a 3D Body to other PCB objects. An axis is essentially a dashed line drawn between the points defined by the Origin and Direction X, Y, Z locations. Note that Origin 0, 0, 0 is located on the base of the object, at the geometric center of the 3D body when looking down at it in 2D display mode.
- Add - attach a new Axis.
- Delete - remove the currently selected Axis.
- Origin X, Y & Z - the co-ordinates of the starting point for the axis, click to edit the values.
- Direction X, Y & Z - the location in space that defines the end point of the axis, click to edit the values.