Configuring Schematic Compile Mask Object Properties in Altium NEXUS

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Parent page: Compile Mask

Schematic Editor object properties are definable options that specify the visual style, content and behavior of the placed object. The property settings for each type of object are defined in the following way:

  • Post-placement settings – all Compile Mask object properties are available for editing in the Properties panel when a placed Compile Mask is selected in the workspace.

The Compile Mask mode of the Properties panelThe Compile Mask mode of the Properties panel

Location

  • (X/Y) 
    • X (first field) - the current X (horizontal) coordinate of the reference point of the object, relative to the current workspace origin. Edit to change the X position of the object. The value can be entered in either metric or imperial; include the units when entering a value whose units are not the current default. 
    • Y (second field) - the current Y (vertical) coordinate of the reference point of the object, relative to the current origin. Edit to change the Y position of the object. The value can be entered in either metric or imperial; include the units when entering a value whose units are not the current default. 

Properties

  • ​Width - enter the width of the object. 
  • Height - enter the height of the object.
  • Border - use the drop-down to select the desired border. Choices are: SmallestSmallMedium, and Large. Click the color box to select the desired color for the border.
  • Fill Color - click the color box to select the desired color for the object.
  • Collapsed and Disabled - check the box to collapse and disable the object.
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