Working with a Baseline Dimension Object on a PCB in Altium NEXUS

Вы просматриваете версию 3.2. Для самой новой информации, перейдите на страницу Working with a Baseline Dimension Object on a PCB in Altium NEXUS для версии 4

This documentation page references Altium NEXUS/NEXUS Client (part of the deployed NEXUS solution), which has been discontinued. All your PCB design, data management and collaboration needs can now be delivered by Altium Designer and a connected Altium 365 Workspace. Check out the FAQs page for more information.

 

Parent page: PCB Objects

A placed Baseline Dimension

Summary

A baseline dimension is a group design object. It allows for the dimensioning of a linear distance of a collection of references, relative to a single base reference. The first point chosen is the 'base'. All subsequent points are relative to this first point. The dimension value in each case is therefore the distance between each reference point and the 'base', measured in the default units. The references may be objects (tracks, arcs, pads, vias, text, fills, polygons, or components) or points in free space.

Availability

Baseline dimension objects are available for placement in both the PCB editor and the PCB Library editors in one of the following ways:

PCB Editor:

  • Choose Place » Dimension » Baseline from the main menus.
  • Click the Baseline Dimension button () in the drop-down on the Active Bar located at the top of the workspace. (Click and hold an Active Bar button to access other related commands. Once a command has been used, it will become the topmost item on that section of the Active Bar.)
  • Click the  button on the Place Dimension drop-down () of the Utilities toolbar.
  • Right-click in the workspace then choose the Place » Dimension » Baseline command from the context menu.

PCB Library Editor:

  • Choose Place » Dimension » Baseline from the main menus.
  • Click the Baseline Dimension button () in the drop-down on the Active Bar located at the top of the workspace. (Click and hold an Active Bar button to access other related commands. Once a command has been used, it will become the topmost item on that section of the Active Bar.)

Placement

After launching the command, the cursor will change to a cross-hair and you will enter dimension placement mode. Placement is made by performing the following sequence of actions:

  1. Position the cursor and click or press Enter to anchor the dimension start point (this is the first reference point or 'base').
  2. Move the cursor to the required end point and click or press Enter to anchor the dimension end point (this is the second reference point).
  3. The text can now be initially positioned. Click or press Enter when the text is in the desired position to effect placement.
  4. Move the cursor to subsequent reference points and click or press Enter twice to effect placement (first click to anchor to a reference and second click after positioning the text).
  5. When all required references in the baseline dimension have been covered, right-click or press Esc to exit placement mode.

When dimensioning an object, anchor points become available to you, highlighting where the dimension can be attached. The point nearest the cursor will be the one used, and where the dimension will attach if you proceed to click or press Enter.

Additional actions that can be performed during placement are:

  • Press the + and - keys (on the numeric keypad) to cycle forward and backward through all visible layers in the design respectively – to change placement layer quickly.
  • Press Spacebar to rotate the dimension counterclockwise or Shift+Spacebar for clockwise rotation. Rotation is in accordance with the value for the Rotation Step defined on the PCB Editor – General page of the Preferences dialog.
  • Press the Tab key to access an associated properties panel, from where properties for the dimension can be changed on-the-fly.

While attributes can be modified during placement (Tab to bring up associated properties panel), keep in mind that these will become the default settings for further placement unless the Permanent option on the PCB Editor – Defaults page of the Preferences dialog is enabled. When this option is enabled, changes made will affect only the object being placed and subsequent objects placed during the same placement session.

Graphical Editing

This method of editing allows you to select a placed baseline dimension object directly in the workspace and change properties such as the position of its text and its reference points graphically.

When a baseline dimension object is selected, the following editing handles are available:

A selected Baseline Dimension

  • Click and drag the handles at arrows to adjust the dimension text position parallel to the extensions.
  • Click and drag A to move the base point of the dimension.
  • Click and drag subsequent handles to move each reference individually, with respect to the base.

All handles nearest to the object(s) being dimensioned allow for re-definable references – once the dimension is detached from a reference object it becomes non-referenced and can be moved for attachment to a different reference point or object. As you drag any of the editing handles, the dimension may be rotated.

If the baseline dimension object is totally non-referenced (i.e. it is not attached to any reference design objects) click anywhere on it – away from editing handles – and drag to reposition it. While dragging, the baseline dimension can be rotated (Spacebar/Shift+Spacebar) or mirrored (X or Y keys to mirror along the X-axis or Y-axis respectively).

If attempting to graphically modify an object that has its Locked property enabled, a dialog will open asking for confirmation to proceed with the edit. If the Protect Locked Objects option is enabled on the PCB Editor – General page of the Preferences dialog, and the Locked option for that design object is enabled as well, then that object cannot be selected or graphically edited. Double-click on the locked object directly and disable the Locked property or disable the Protect Locked Objects option, to graphically edit the object.

Non-Graphical Editing

The following methods of non-graphical editing are available:

Via the Baseline Dimension Dialog or Properties Panel

Properties page: Baseline Dimension Properties

This method of editing uses the associated Baseline Dimension dialog and Properties panel to modify the properties of a Baseline Dimension object. 

  The Baseline Dimension dialog on the left and the Baseline Dimension mode of the Properties panel on the right. 

During placement, the Baseline Dimension mode of the Properties panel can be accessed by pressing the Tab key. Once the Baseline Dimension is placed, all options appear.

After placement, the Baseline Dimension dialog can be accessed by:

  • Double-clicking on the placed Baseline Dimension object.
  • Placing the cursor over the Baseline Dimension object, right-clicking then choosing Properties from the context menu.

After placement, the Baseline Dimension mode of the Properties panel can be accessed in one of the following ways:

  • If the Properties panel is already active, by selecting the Baseline Dimension object.
  • After selecting the Baseline Dimension object, select the Properties panel from the Panels button in the bottom right section of the workspace, or by selecting View » Panels » Properties from the main menu.
If the Double Click Runs Interactive Properties option is disabled (default) on the PCB Editor - General page of the Preferences dialog, when the primitive is double-clicked or you right-click on a selected primitive then choose Properties, the dialog will open. When the Double Click Runs Interactive Properties option is enabled, the Properties panel will open. 
While the options are the same in the dialog and the panel, the order and placement of the options may differ slightly. 
Press Ctrl+Q to toggle the units of measurement currently used in the panel between metric (mm) and imperial (mil). This only affects the display of measurements in the panel; it does not change the measurement unit specified for the board, which is configured in the Units setting in the Properties panel when there are no objects selected in the editing workspace.

Via a List Panel

Panel page: PCB List, PCB Filter

The PCB List panel allows you to display design objects from one or more documents in tabular format, enabling quick inspection and modification of object attributes. Used in conjunction with appropriate filtering - by using the PCB Filter panel, or the Find Similar Objects dialog - it enables the display of just those objects falling under the scope of the active filter – allowing you to target and edit multiple design objects with greater accuracy and efficiency.

Tips

  1. A baseline dimension object can be moved in the following ways:
    1. Selecting both the dimension object and the objects that are being dimensioned. The whole can be dragged to a new location as required.
    2. Selecting an object that is being dimensioned only. The dimension text will follow the object in its alignment plane only. The dimension extensions will expand/contract to keep the relationship between dimension and object being dimensioned.
    3. Selecting the dimension object only. It is important to note that the dimension cannot be moved on its own if it is referenced by a design object. To move the dimension only, it must first be detached from the objects it is dimensioning.
  2. The dimension's value automatically updates as its start or end points are moved. Likewise, if the position of an object that a reference point of the dimension is anchored to is changed, the dimension will update and expand/contract to reflect this.
  3. Baseline dimensions are group objects consisting of text and track segments. They can be converted to their set of primitive objects by choosing Tools » Convert » Explode Dimension to Free Primitives from the main menus. Once exploded, a dimension object can no longer be manipulated as a group object.
If you find an issue, select the text/image and pressCtrl + Enterto send us your feedback.
Content