Working with an Arc Object on a PCB in Altium Designer
Parent page: PCB Objects
Summary
An arc is a primitive design object. It is essentially a circular track segment that can be placed on any layer. Arcs can have a variety of uses in PCB layout. For example, they can be used when defining component outlines on the overlay layers, or on a mechanical layer to indicate the board outline, edges of cut outs, and so on. They can also be used to produce curved paths while interactively routing. Arcs can be open, or closed to create a circle (often referred to as a full circle arc).
Availability
Arcs are available for placement in both PCB and PCB Library Editors:
- PCB Editor - the following commands are available:
- Choose Place » Arc (Center) from the main menus, or click the button on the Utility Tools drop-down () of the Utilities toolbar.
- Choose Place » Arc (Edge) from the main menus, or click the button on the Wiring toolbar.
- Choose Place » Arc (Any Angle) from the main menus, or click the button on the Utility Tools drop-down () of the Utilities toolbar.
- Choose Place » Full Circle from the main menus, or click the button on the Utility Tools drop-down () of the Utilities toolbar.
- Choose Place » Keepout » Full Circle from the main menus.
- Choose Place » Keepout » Arc (Center) from the main menus.
- Choose Place » Keepout » Arc (Edge) from the main menus.
- Choose Place » Keepout » Arc (Any Angle) from the main menus.
- PCB Library Editor - the following commands are available:
- Choose Place » Arc (Center) from the main menus (or from the right-click context menu for the workspace), or click the button on the PCB Lib Placement toolbar.
- Choose Place » Arc (Edge) from the main menus, or click the button on the PCB Lib Placement toolbar.
- Choose Place » Arc (Any Angle) from the main menus, or click the button on the PCB Lib Placement toolbar.
- Choose Place » Full Circle from the main menus, or click the button on the PCB Lib Placement toolbar.
- Choose Place » Keepout » Full Circle from the main menus.
- Choose Place » Keepout » Arc (Center) from the main menus.
- Choose Place » Keepout » Arc (Edge) from the main menus.
- Choose Place » Keepout » Arc (Any Angle) from the main menus.
Placement
The way in which an arc is placed depends on the particular method of placement that you have chosen to invoke. Four different methods of arc placement are supported:
- Place arc by center – this method enables you to place an arc object using the arc center as the starting point.
- Place arc by edge – this method enables you to place an arc object using the edge of the arc as the starting point. The arc angle is fixed at 90°.
- Place arc by edge (any angle) – this method enables you to place an arc object using the edge of the arc as the starting point. The angle of the arc can be any value.
- Place full circle arc – this method enables you to place a 360° (full circle) arc.
Placing an Arc Starting at the Center
After launching the command, the cursor will change to a cross-hair and you will enter arc placement mode. Placement is made by performing the following sequence of actions:
- Click or press Enter to anchor the center point of the arc.
- Move the cursor to adjust the radius of the arc, then click or press Enter to set it.
- Move the cursor to adjust the start point for the arc, then click or press Enter to anchor it.
- Move the cursor to change the position of the arc's end point, then click or press Enter to anchor it and complete placement of the arc.
- Continue placing further arcs, or right-click or press Esc to exit placement mode.
Placing an Arc Starting at the Edge
After launching the command, the cursor will change to a cross-hair and you will enter arc placement mode. Placement is made by performing the following sequence of actions:
- Click or press Enter to anchor the start point for the arc.
- Move the cursor to change the position of the arc's end point, then click or press Enter to anchor it and complete placement of the arc.
- Continue placing further arcs, or right-click or press Esc to exit placement mode.
Placing an Arc Starting at the Edge (any angle)
After launching the command, the cursor will change to a cross-hair and you will enter arc placement mode. Placement is made by performing the following sequence of actions:
- Click or press Enter to anchor the start point for the arc.
- Move the cursor to adjust the radius of the arc, then click or press Enter to anchor the center point.
- Move the cursor to change the position of the arc's end point, then click or press Enter to anchor it and complete placement of the arc.
- Continue placing further arcs, or right-click or press Esc to exit placement mode.
Placing a Full Circle Arc
After launching the command, the cursor will change to a crosshair and you will enter arc placement mode. Placement is made by performing the following sequence of actions:
- Click or press Enter to anchor the center point of the arc.
- Move the cursor to adjust the radius of the arc, then click or press Enter to set it and complete placement of the arc.
- Continue placing further arcs, or right-click or press Esc to exit placement mode.
Additional Placement Actions
Additional actions that can be performed during placement are:
- For all methods (excluding full circle arcs), press the Spacebar before defining the arc's end point, to render the arc in the opposite direction.
- Press the L key to flip the arc to the other side of the board – note that this is only possible prior to anchoring the arc's start/center point.
- Press the + and - keys (on the numeric keypad) to cycle forward and backward through all visible layers in the design respectively – to change placement layer quickly.
- Press the Tab key to access an associated properties dialog, from where properties for the arc can be changed on-the-fly.
Placing an Arc as a Keepout
Using the Place » Keepout » Arc commands, an arc can be placed as a layer-specific keepout object or an all-layer keepout to act, for example, as a placement or routing barrier. Objects defined as keepouts are ignored during output generation, such as photo plotting and printing.
Keepout properties and restrictions can be assigned using the Keepout - Arc dialog.
To access the Keepout - Arc dialog, press Tab during placement. After placement, access the dialog by double-clicking on the Keepout Arc or right-click and select Properties from the context menu.
Graphical Editing
This method of editing allows you to select a placed arc object directly in the workspace and change its size, shape or location, graphically.
When an arc object is selected, the following editing handles are available:
- Click and drag A to adjust the radius.
- Click and drag B to adjust the end points (start and end angles).
- Click anywhere on the arc – away from editing handles – and drag to reposition it. While dragging, the arc can be rotated or mirrored:
- Press the Spacebar to rotate the arc anti-clockwise or Shift+Spacebar for clockwise rotation. Rotation is in accordance with the value for the Rotation Step, defined on the PCB Editor – General page of the Preferences dialog.
- Press the X or Y keys to mirror the arc along the X-axis or Y-axis respectively.
Non-Graphical Editing
The following methods of non-graphical editing are available:
Editing via an Associated Properties Dialog
Dialog page: Arc
This method of editing uses the following dialog to modify the properties of an arc object.
The Arc dialog can be accessed prior to entering placement mode, from the PCB Editor – Defaults page of the Preferences dialog. This allows the default properties for the arc object to be changed, which will be applied when placing subsequent arcs.
During placement, the dialog can be accessed by pressing the Tab key.
After placement, the dialog can be accessed in one of the following ways:
- Double-clicking on a placed arc object.
- Placing the cursor over an arc object, right-clicking and choosing Properties from the context menu.
- Using the Edit » Change command and clicking once over a placed arc object.
Via an Inspector Panel
Panel page: PCB Inspector, PCB Filter, PCBLIB Inspector, PCBLIB Filter
An Inspector panel enables the designer to interrogate and edit the properties of one or more design objects in the active document. Used in conjunction with appropriate filtering - by using the applicable Filter panel, or the Find Similar Objects dialog - the panel can be used to make changes to multiple objects of the same kind, from one convenient location.
Via a List Panel
Panel page: PCB List, PCB Filter, PCBLIB List, PCBLIB Filter
A List panel allows the designer to display design objects from one or more documents in tabular format, enabling quick inspection and modification of object attributes. Used in conjunction with appropriate filtering - by using the applicable Filter panel, or the Find Similar Objects dialog - it enables the display of just those objects falling under the scope of the active filter – allowing the designer to target and edit multiple design objects with greater accuracy and efficiency.