Performance Enhancements & New Rendering Engine (New Feature Summary)
The feature documented here is no longer part of the software beyond version 18.0. Click to return to: Altium Designer Documentation for version 25
Altium Designer 18.0 brings a number of enhancements and optimizations to increase performance, as well as a new Rendering Engine - combining to make your design experience sleek, smooth, and lightning fast. The following sections summarize these two areas.
Performance
- 64-bit - the software now has access to more memory, and the code has been refactored in many areas, and written in C#, which has better memory management, and more efficient access to all that 64-bit and multi-threading has to offer.
- Loading/opening files is considerably faster in comparison to Altium Designer 17.x.
- ECO and movement of components in PCB has been optimized.
- Interactive routing speed has been improved.
- Multi-threading used in many areas, including:
- Project Compilation
- Repouring of Polygon Pours
- Design Rule Checking
- Output Generation
- Refactored Net Connectivity Analysis engine ("Analyzing Ground") - shaving considerable time off of repouring your polygon pours and performing online DRC.
- Multi-process Project Releaser.
- BOM report generator speedup.
New Rendering Engine
- New DirectX renderer - making better use of GPU resources.
- Nicer shading and coloring.
- Faster 2D-to-3D context switching, with almost instantaneous response.
- Lower system memory usage, by utilizing more memory on the graphics card.
- Faster 3D performance.
- Rendering of models more photo-realistic, with anti-aliasing of the highest quality (and disabled during movement so as to not unduly impact performance).
- CAMtastic renderer update - providing better Gerber/ODB++/IPC CAM editing (and smooth zooming!).