Placing Polygons on Signal Layers of Your PCB in Altium Designer

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A polygon pour (brighter red) being used to create a large GND area on a board
A polygon pour (brighter red) being used to create a large GND area on a board

A polygon pour is shown as solid and hatched, demonstrating varying clearances and controlled connection style and air gap. 
A polygon pour is shown as solid and hatched, demonstrating varying clearances and controlled connection style and air gap.

A polygon pour is a group design object that is made up of simpler primitive objects, either regions, or tracks and arcs. Polygon pours are used to create a solid or hatched (lattice) area on a PCB layer, using either region objects or a combination of track and arc objects. Also referred to as copper pours, polygon pours are similar to a region except that they can fill irregularly shaped areas of a board as they automatically pour around existing objects, connecting only to objects on the same net as the polygon pour.

On a signal layer, you can place a solid polygon pour to define an area for carrying large power supply currents, or as a ground-connected area for providing electromagnetic shielding. Hatched polygon pours are commonly used for ground purposes in analog designs.

A polygon pour that is placed on a signal layer creates a polygonal (multi-sided) area of copper that can either be solid or hatched. As they are poured, polygons automatically allow for clearances around electrical objects belonging to a different net, connect to objects of the same net, and fill irregularly shaped areas. Clearances and connection properties are controlled by the applicable Electrical Clearance and Polygon Connection Style design rules.

Polygon pours can be used on non-copper layers. If a polygon pour is placed on a non-signal layer, it will not pour around existing objects because they are not assigned to a net.

Placing a Polygon Pour

Polygon pours can only be placed in the PCB editor. To place a polygon pour directly, first switch to the required layer. After launching the polygon pour placement command (Place » Polygon Pour), the cursor will change to a crosshair, and you will enter polygon pour placement mode. Position the cursor, then click or press Enter to place. Continue placing further polygon pours or right-click or press Esc to exit placement mode.

  • In Altium Designer's PCB editor, the process of how you define any polygonal object, such as a solid region, the board shape or a polygon pour, is the same. Solid objects are closed objects, so regardless of how far you are through the placement process, Altium Designer will show a line from the cursor back to the object's starting location. This line will become the solid object's last edge if you right-mouse click (or press Esc) to exit placement mode. The placement process is a process of defining the outline of the polygon object, or in other words, defining the corner locations using the various corner modes available. 
  • Press the Tab key during placement to pause the placement and access the Properties panel from where properties of the polygon pour being placed, including the fill and net connection options and pour-around properties, can be changed on the fly. Click the pause button overlay ( ) to resume placement. Once the outline is complete, the polygon will automatically fill in accordance with the options selected in the Properties panel. Refer to the Polygon Pour Properties section for more information.
  • Polygon pours can also be created from selected primitives. An existing polygon can be sliced into two or more polygons, two or more polygon pour objects can be combined, and one or more polygon pour objects can be subtracted from another 'base' polygon pour. Refer to the corresponding sections to learn more.

Corner Modes

While placing a polygon pour, there are five available corner modes (45°, 45° arc, 90°, 90° arc, and Any Angle), four of which also have corner direction sub-modes. During placement:

  • Press Shift+Spacebar to cycle through the available corner modes.
  • Press Spacebar to toggle between the two corner direction sub-modes (except for the Any Angle mode).
  • When in either of the arc corner modes, hold the , or . key to shrink or grow the arc. Hold the Shift key as you press to accelerate arc resizing.
  • Press Backspace to remove the last corner.
  • Press the 1 shortcut key to toggle between placing two edges per click or one edge per click. In the second mode, the dashed edge is referred to as the look-ahead segment (as shown in the last image in the set below; refer to the Understanding the Look-Ahead Feature section for more information).

Press Shift+Spacebar to cycle through the five available corner modes; press the 1 shortcut to toggle placement between two edges or one edge.
Press Shift+Spacebar to cycle through the five available corner modes; press the 1 shortcut to toggle placement between two edges or one edge.

Understanding the Look-Ahead Feature

There are many situations during PCB design where you need to be able to predict where a future track segment or object edge must go without committing to place that object. To support this requirement, Altium Designer includes a feature called Look-Ahead. When Look-Ahead is enabled, the track/object edge currently attached to the cursor is not placed when you click; only the previous segment is placed. In other words, the last segment allows you to look ahead to where the future segment will be placed.

Press the 1 shortcut key during object placement to toggle Look-Ahead on or off. Note how the display changes to display each mode. In track placement, the segments to be placed with the next click are shown as hatched, and the Look-Ahead segment is shown as hollow or empty. In solid object placement, the edges to be placed with the next click are shown as solid white lines and the Look-Ahead edge is shown as a dashed white line.

The following images show how the display of track segment changes when the Look-Ahead feature is on and off.

 Track placement with Look-Ahead on (first image) and off (second image). The next mouse click will place the hatched track segments.  Track placement with Look-Ahead on (first image) and off (second image). The next mouse click will place the hatched track segments.

The Look-Ahead feature also works during polygon pour placement. Press the 1 shortcut key during placement to toggle it on and off (note that this shortcut only works during object placement). The following images show the first corner placement of a polygon pour.  

 Look-Ahead is on. With the next mouse click, the solid line becomes a polygon edge but not the dotted line. Note the solid return line. It shows how the polygon will be closed if you terminate polygon placement.  Look-Ahead is on. With the next mouse click, the solid line becomes a polygon edge but not the dotted line. Note the solid return line. It shows how the polygon will be closed if you terminate polygon placement.

 Look-Ahead is off. With the next click, both of the solid lines become polygon edges. Note the solid return line. It shows how the polygon will be closed if you terminate polygon placement.  Look-Ahead is off. With the next click, both of the solid lines become polygon edges. Note the solid return line. It shows how the polygon will be closed if you terminate polygon placement.

Editing a Polygon

Moving a Polygon Pour

Click on the actual shape of a selected polygon pour (away from its editing handles) and drag to move it. Hold down the Shift key to select multiple polygon pours to move.

Additional actions that can be performed during movement are:

  • Press the Spacebar to rotate the polygon pour counterclockwise or Shift+Spacebar for clockwise rotation. Rotation is in accordance with the value for the Rotation Step defined on the PCB Editor – General page of the Preferences dialog.
  • Press the L key to flip the polygon to the other side of the board.
  • Press the X or Y keys to mirror the polygon along the X-axis or Y-axis respectively.

Alternatively, you can right-click over a polygon pour and choose the Polygon Actions » Move Polygon command from the context menu. After launching the command, the polygon pour will attach to the cursor, drawn in outline mode. Move the polygon pour to the required position, then click or press Enter to effect placement.

Reshaping a Polygon Pour

 A polygon pour with 90º arc corners being resized. A polygon pour with 90º arc corners being resized.

A selected polygon pour contains two types of points or "handles" with which to edit the shape of the polygon pour.

  • Full Handles - these filled handles are located at the corners of the polygon.
  • Empty Handles - these blank handles are located in the centers of the segments created by the Full Handles.

An existing polygon can be reshaped by moving these handles, or vertices, located at each corner or at the center of each edge.

To modify the polygon shape:

  • Click and select a polygon, which will highlight the vertices for the polygon and change the cursor to a crosshair.
    • Click, hold and drag a Full Handle to move that corner.
    • Click, hold and drag along an edge to move the entire edge.
    • Click, hold and drag an Empty Handle to move the whole side (for track and for arc).
    • Ctrl+Click on an Empty Handle to break that edge into two edges. Ctrl only needs to be held at the beginning of movement. The Shift+Spacebar hotkeys can then be used to cycle through modes (arc, miter, and any angle).

    The top images show empty handle editing. In the bottom images, Ctrl has been clicked while grabbing the handle to move for editing.
    The top images show empty handle editing. In the bottom images, Ctrl has been clicked while grabbing the handle to move for editing.

  • If the 'any angle' placement mode creates unwanted vertices, click and hold on the vertex and drag the edge to reduce the vertices on that edge to one. To delete a vertex, click and hold on the vertex as if you were going to move it then press the Delete key.

  • When you have finished, right-click and then select Polygon Actions » Repour Selected to repour the polygon in its new shape.

Modifying Polygon Pour Border

In addition to vertex editing, you can also use the Polygon Actions » Modify Polygon Border right-click command to easily change the shape of polygons. Once the command is launched, the cursor becomes a crosshair. Each time you click, a new vertex is added. As during polygon placement, the Shift+Spacebar shortcuts can be used to change corner shapes.

Resizing a Polygon Pour

To switch from editing the shape to editing the size of the selected polygon pour object currently under the cursor, you can right-click over a selected polygon pour object and then choose the Polygon Actions » Resize Polygon command from the context menu. After launching the command, the polygon editing mode will change from that of reshaping, to that of resizing. Confirmation of this is visually conferred by the editing handles along each edge of the polygonal shape, being replaced with eight editing handles located at the corners (and centers) of the object's bounding rectangle.

  • Click and drag a corner editing handle to resize the polygonal pour in the vertical and horizontal directions simultaneously.
  • Click and drag a center editing handle to resize the polygonal pour in the vertical or horizontal direction separately.

    As you resize the polygon pour, the outline of its former shape remains, until the modified polygon is repoured, as an indication of the change.

After modifying the size or location of the polygon pour, it will become marked as modified. If the Repour Polygons After Modification option is enabled on the PCB Editor - General page of the Preferences dialog, the polygon (and all of its dependants) will be repoured automatically. If this option is not enabled, the polygon pour will not be repoured.

To switch from editing the size back to editing the shape, right-click over a selected polygon pour object, whose size is currently being modified, and choose the Polygon Actions » Edit Polygon Shape command from the context menu.

Polygon Pour Properties

The Polygon Pour mode of the Properties panel
The Polygon Pour mode of the Properties panel

Actions
  • Repour – click to repour a polygon. This feature is useful if you have changed the design within a polygon. Once it has been restored, it will need to be repoured to clear any violations created by the design changes.
  • Shelve – click to shelve a polygon, which does not remove it from the design, but hides it from display, the DRC, and net connectivity analysis engines.
  • Assign net – click to assign a net to the desired polygon. Once selected, the Net Name dialog will appear.
  • Bring to front – click to change the pour order so that the selected polygon is in front of all other overlapping polygons (has the highest precedence).
  • Send to back – click to change the pour order so that the selected polygon is behind all other overlapping polygons (has the lowest precedence).
  • Modify – click to redefine the polygon's shape from the PCB document itself.
Net Information Information about the net that the polygon pour belongs to, as well the differential pair, if that net is a member. Class information is also shown where appropriate. Refer to the PCB Placement & Editing Techniques page to learn more about net information.
Net Net that this polygon pour is a member of. All nets for the active board design will be listed in the drop-down list. Select No Net to specify that the polygon is not connected to any net. The Net property of a primitive is used by the Design Rule Checker to determine if a PCB object is legally placed. Alternatively, you can click on the Assign Net icon () to choose an object in the design space - the net of that object will be assigned to the selected polygon(s). Refer to the PCB Placement & Editing Techniques page to learn more about assigning nets to objects.
Layer Use the drop-down to select the layer on which the polygon pour is placed.
Name

Specify a suitable name for the polygon. As well as helping identify each polygon, the name can be used to target a specific polygon (or family of polygons) in a design rule. By default, automatic polygon naming based on the layer and the net is applied to the polygon. Naming is based on the chosen naming scheme specified in the Polygon Naming Scheme field of the Board mode of the Properties panel. If you have entered a custom name and wish to revert to automatic naming, simply clear the field and press Enter.

  • Clearing custom naming and reverting to use automatic naming can also be performed from the PCB List panel and the Polygon Pour Manager.
  • Auto-assigned names are continually monitored and managed by Altium Designer. If an attribute changes, such as the net assignment or the position of the layer in the layer stack, the auto-assigned name is automatically updated. Affected design rules are also automatically updated.
Area The area that the given polygon pour encapsulates listed in square millimeters or square inches.
(X/Y) Current location of the first vertex of this polygon pour in the design space, relative to the user-definable origin. Click the  button to lock the location of this polygon pour. Refer to the PCB Placement & Editing Techniques page to learn more about locking design objects.
Fill Mode Choose the fill mode for the polygon pour. There are three modes available, each with its own advantages and options. Learn more about Polygon Pour Fill Modes.
Pour Over Same Net Use the drop-down to control the pouring behavior when objects on the same net are encountered. Learn more about Connecting the Polygon Pour to a Net.
Remove Dead Copper When a polygon is poured, there can be regions (islands) of the polygon that are completely isolated from the connected net due to the presence of other tracks, pads, etc. If this option is enabled, any area of the polygon that does not include at least one connection to another net object is automatically removed. Note that if your polygon does not enclose any pads on the assigned net, then it is all dead copper and will all be removed. In this situation, the outline of the polygon is still shown to indicate that a polygon exists in this location.
Optimal Void Rotation Enable this option to ensure that the polygon's edges are arranged to give the maximum neck width where a polygon passes between adjacent objects that belong to other nets. Polygon arcs are replaced by short straight edges, whose lengths are determined by the Arc Approx. setting.
Outline Vertices 

Use this region to modify the individual vertices of the currently selected polygon pour object. You can modify the locations of existing vertices, add new vertices or remove them as required. Arc connections between vertex points can be defined and support is provided for exporting vertex information to and importing from a CSV-formatted file.

  • Vertices Grid – lists all the vertex points currently defined for the polygon pour.
  • Index – the assigned index of the vertex (non-editable).
  • X – the X (horizontal) coordinate for the vertex. Click to edit.
  • Y – the Y (vertical) coordinate for the vertex. Click to edit.
  • Arc Angle (Neg=CW) – the angle of an arc that is drawn to connect this vertex point to the next. By default, connections are straight-line edges with this field remaining blank. Click to edit then enter an arc angle as required. Entry of a positive value will result in an arc drawn counterclockwise. To draw a clockwise arc, enter a negative value.
  • Add – use to add a new vertex point. The new vertex will be added below the currently selected (highlighted) vertex entry and will initially have the same coordinates as the previously selected entry.
  • – click to delete the currently selected vertex entry. You will be prompted for confirmation before the deletion occurs.

To export the entire grid contents to file in CSV format, right-click anywhere within the grid and choose the Export To CSV command. The Export Outline Vertices dialog will appear in which to determine where, and under what name, the file is saved. By default, the file will be named Outline Vertices.CSV. To import vertex information from a CSV file, right-click anywhere in the grid and choose the Import From CSV command. The Import Outline Vertices dialog will appear, with which to browse to and open the required CSV file. Note that importing will overwrite whatever is currently defined in the grid.

If any changes have been made – either manually, or through importing of data from a CSV file – the panel will flag that there are changes pending in a blue banner at the top of the Properties panel, and prompt you to apply them.

Polygon Pour Fill Modes

The same polygon poured using regions (Solid) then poured using tracks/arcs (Hatched). 
The same polygon poured using regions (Solid) then poured using tracks/arcs (Hatched).

The polygon pour placement engine can construct polygons from either solid regions or from a combination of tracks and arcs, depending on the fill mode selected in the Properties panel. The preview image changes to present a graphical depiction of a solid polygon pour, and associated options are provided in the panel. There are three supported fill modes.

Each fill mode option displays a Show Preview / Hide Preview option in the Properties panel. Use to show or hide a visual representation of the chosen polygon in the panel.

Solid

When this mode is selected, the polygon is internally constructed from solid region objects, with a separate region for each contiguous area of copper in the completed polygon.

This type of polygon is output to Gerber using Gerber region definitions. Note that circular cutouts are not supported in the Gerber region definition, so the arcs (holes) for circular cutouts are actually approximated by straight chord sections. The accuracy of these is defined by the Arc Approx. setting in the Properties panel. Polygons of this type result in far fewer objects being placed making for: smaller files; faster pours and redraws, file opening, DRC and net connectivity analysis; and smaller output files since the region object is fully supported in Gerber and ODB++.

The following associated options are provided in the Properties panel when this mode is selected – show image.

Remove Islands Less Than

Specify an area value. Any areas of copper whose area is smaller than this value will be removed.

This option is area-based only; it does not consider if that island is connected to a pad or via. Note that all unconnected areas of copper are always removed if the Remove Dead Copper option is enabled in the Properties panel.
Arc Approx. Specify the maximum deviation from a perfect arc (curved edges are created from multiple short, straight edges). Reducing this value will result in a larger number of straight edges being used to give a better approximation of an arc.
Remove Necks Less Than Specify a width value. Narrow slivers of copper with a width smaller than this value will be removed. Note that when this option has a larger value, there will be a greater number of tight locations where the polygon cannot pour. Typically, this is set to be no smaller than the smallest width track used in the design or the smallest copper width supported by the fabricator. Enable the Obey Rules option to take the value from the applicable minimum Width constraint.

Hatched

When this mode is selected, the polygon is created from track and arc objects. The outline of a hatched polygon is created from tracks and arcs with the user-defined edge of the polygon at the center-line of the outline tracks and arcs.

Polygons of this type are generally slower to pour and result in larger PCB and Gerber file sizes. Hatched polygons are often used in analog designs.

The following associated options are provided in the Properties panel when this mode is selected – show image.

Track Width Specify the width of track used to create the polygon.
Grid Size

Specify the spacing, or grid, that the tracks are placed on for the hatched polygon.

By adjusting the Track Width and Grid Size settings of the track/arc objects, the completed polygon can either be hatched (Track Width is less than Grid Size) or solid (Track Width equals to or is greater than Grid Size) in appearance.
Surround Pad With Specify the shape used to surround the pads: Arcs or Octagons.
Hatch mode There are four modes available: 90 Degree45 DegreeHorizontal, or Vertical.
Min Prim Length Specify how short the track/arc objects in the fill mode are allowed to be.
Obey Polygon Cutout Enable this option if the hatched polygon pour should not encroach boundaries of a polygon pour cutout. When this option is disabled, the centerlines of the polygon pour tracks will be placed along the boundaries of a polygon pour cutout.

None

This mode is essentially the same as the Hatched mode. It also uses tracks and arcs to define the boundaries, but the fill-in tracks and arcs are not added.

This mode can be useful if you are analyzing the structure and design of various polygons and attempting to understand the interaction of overlapping polygons. This mode is also useful when design changes are being made and the polygon is interfering with the process. An alternate approach to using outlines during design changes is to shelve the polygons, where they are retained in the PCB file but are removed from view.

The following associated options are provided in the Properties panel when this mode is selected – show image:

Track Width Specify the track width for the polygon pour outline.
Surround Pad With Specify the shapes to surround the pads: Arcs or Octagons.
Min Prim Length Specify how short the track/arc objects in the fill mode are allowed to be.
Obey Polygon Cutout Enable this option if the outline polygon pour should not encroach boundaries of a polygon pour cutout. When this option is disabled, the centerlines of the polygon pour tracks will be placed along the boundaries of a polygon pour cutout.

Connecting the Polygon Pour to a Net

 
 
 
 
 

A polygon can be attached to a net. Select the required net in the Net drop-down in the Properties panel. The polygon pour will connect to each pad and via of this net that is found within the outline of the polygon, in accordance with the applicable Polygon Connect Style design rule. Note that the rule supports defining different methods of connection for thru-hole pads, SMD pads, and vias, if required. The clearance between the polygon and objects belonging to other nets is determined by the applicable Electrical Clearance design rule.

How the polygon pour treats other objects on the same net, including routing tracks, arcs, fills, and regions, is determined by the option selected in the Pour Over Same Net drop-down in the Properties panel when the polygon pour is selected:

  • Don't Pour Over Same Net Objects – choose this option if you specifically do not want the polygon to pour over track, arc, fill, region, or polygon objects in this (or any other) net, i.e. select to pour the polygon in free space only.
  • Pour Over All Same Net Objects – choose this option if you want the polygon to be poured in free space and also over all objects (i.e. tracks, arcs, fills, regions, other polygons) on the same net as the polygon that are within the polygon's area. For example, existing routes on that net will be completely covered by the polygon.
  • Pour Over Same Net Polygons Only – choose this option (default) if you want the polygon to only pour it in free space and over existing polygon pour objects inside its boundary that belong to the same net. The polygon will pour around all other objects (tracks, arcs, fills, and regions) regardless of the net to which they belong.

If a polygon pour is placed on a non-signal layer, it will not be poured around existing objects as these objects are not assigned to a net and, therefore, do not belong to anything.

Shelving and Restoring a Polygon Pour

During the design process, it is normal for changes to occur – components might be added or changed, routing may need to be updated, etc. To simplify the management of existing polygons during this process, they can be shelved. This temporarily hides them from display and the DRC and net connectivity analysis engines but retains them in the PCB database (i.e. they are not destroyed and can be restored at any time). This allows changes to the board layout to be made both with visual ease, and without the impact on performance – both editing and DRC – that visual polygon pours can bring.

  • To shelve all polygon pours in the current design, select Tools » Polygon Pours » Shelve <n> Polygon(s) from the main menus (where <n> is the number of polygon pours that have been detected in the design).
  • To restore all shelved polygon pours, select Tools » Polygon Pours » Restore <n> Shelved Polygon(s) command from the main menus (where <n> is the number of polygon pours that are currently shelved). All restored polygons are treated as though they have been modified. If the Repour Polygons After Modification option is enabled on the PCB Editor - General page of the Preferences dialog, the polygon pours, and all their dependents, will be automatically repoured. If this option is disabled, the restored polygon pours will not be repoured.
  • You also can selectively shelve polygons from the right-click Polygon Actions sub-menu commands or the Polygon Pour Manager dialog.

Repouring a Polygon

If you have changed the design within a polygon, once it has been restored, it will need to be repoured to clear any violations created by the design changes. There are a number of ways a polygon can be repoured (rebuilt) in the current document.

To repour a polygon, right-click on the polygon then select a Repour command from the Polygon Actions sub-menu or use the appropriate Repour command in the Tools » Polygon Pours sub-menu:

  • Repour Selected - repour all selected polygon pours (and their dependents).
  • Repour All - repour all defined (and non-shelved) polygon pours.
  • Repour Violating Polygons - repour all violating polygon pours.
  • Repour Modified - repour all modified polygon pours. A modified polygon pour is one that has been changed in some way, but has not yet been repoured. Its IsModified property - which can be seen from the PCB List panel for a selected polygon pour - is enabled (True).

Polygon pours can also be repoured in the Polygon Pour Manager dialog (Tools » Polygon Pours » Polygon Manager) by selecting the required polygon then clicking the Repour button.

Confirm the changes in the Confirm dialog.

To edit a polygon, the layer that the polygon is on must be the current or active layer.

If the Repour Polygons After Modification and Repour all dependent polygons after editing options are enabled on the PCB Editor - General page of the Preferences dialog, the polygon pour and all of its dependents will be automatically repoured after modification.

Configuring the Pour Order

When two polygons overlap, Altium Designer needs to know which one should occupy the shared area where they overlap. This is done by defining the pour order, with the higher-order polygon having precedence and pouring over the shared area. The pour order of overlapping polygons can be configured interactively by right-clicking over a selected polygon pour and choosing one of the following commands from the context menu:

  • Polygon Actions » Bring to front - change the pour order, so that the selected polygon is in front of all other overlapping polygons (and therefore has the highest precedence).
  • Polygon Actions » Send to back - change the pour order so that the selected polygon is behind all other overlapping polygons (and therefore has the lowest precedence).

The changed order will be seen visually in the design space once the polygon pour, which is now classed as modified, is repoured.

Pour order for polygon pours can also be managed in the Polygon Pour Manager dialog.

Controlling the Polygon Connection Style

Main page: Polygon Connect Style Design Rule

How the polygon connects to pads on the net to which it is attached is controlled by the applicable Plane » Polygon Connect Style design rule (Design » Rules). 

How the polygon connects to pads on the net is determined by the Polygon Connect Style design rule.
How the polygon connects to pads on the net is determined by the Polygon Connect Style design rule.

Three connection options are available:

  • Relief Connect - a spoke-style connection is created. Define the Number of conductors, the Angle of these conductors (90º or 45º), Conductor Width, and the Air Gap Width (the clearance between the edge of the pad and the edge of the polygon surrounding the pad).
  • Direct Connect - the polygon effectively pours over the pad creating solid copper to the pin.
  • No Connect - the pads on the net will be isolated from the polygon.

The Air Gap Width setting controls the clearance between the edge of the pad and the surrounding polygon, whereas the Electrical Clearance design rules did this in earlier versions of Altium Designer. When a board that was designed in an earlier version of Altium Designer is opened, a warning will appear. It is important that you review and set the Air Gap Width settings in the Polygon Connect Style design rules in this situation. 

Controlling the Polygon Clearance

Main page: Clearance Design Rule

Like any object placed on a signal (copper) layer, the clearance of a polygon from objects that it is poured around is controlled by the applicable Electrical Clearance design rule. 

 The clearance from the polygon to objects on other nets is controlled by the Electrical Clearance design rule. The clearance from the polygon to objects on other nets is controlled by the Electrical Clearance design rule.

It is common practice to have a larger clearance between a polygon and other net objects. To achieve this, a polygon-specific Electrical Clearance design rule can be defined. An example of this is shown in the image above. Remember that the Polygon Clearance rule must also have a higher Priority than any general clearance rule to have any effect. 

When defining an Electrical Clearance rule for polygons, you must use the InPolygon (or InPoly) query keyword rather than IsPolygon (or IsPoly). This is because the clearance rules operate on the primitives (regions, tracks and arcs) that make up or are in the Polygon rather than the polygon as a whole object. A valid clearance rule for polygon pours would be between InPolygon objects and All other objects. 

Polygon Pour Cutouts

A polygon pour cutout is essentially a negative copper region in which you are defining a void or hole in the polygon. To define a cutout in a polygon:

  1. Select the Place » Polygon Pour Cutout command from the main menus.
  2. The cursor will change to a crosshair, starting inside the boundary of the polygon. Click to define the starting location.
  3. Move the cursor across the polygon. Press Shift+Spacebar to cycle through the region corner modes.
  4. Continue to click and move the mouse to define the cutout outline.
  5. Right-click to exit polygon cutout placement mode.
  6. The original polygon must now be repoured. Click on it to select it, then use the Tools » Polygon Pours » Repour Selected command from the main menus - it will pour around the new cutout.

The cutout is actually a Region object with the Polygon Cutout option enabled. It can be moved, resized, or deleted if required. To resize a cutout, click on it once to select it, then click and hold to drag an edge or a vertex. Remember that the polygon must be repoured whenever the cutout is changed.

The cutout has been placed (first image); the polygon has been repoured (second image).  
The cutout has been placed (first image); the polygon has been repoured (second image).

Creating a Polygon Pour From a Set of Tracks

As well as defining areas of electrical copper on a board, polygons and solid regions are also used to define other polygonal-shaped design objects, such as a special symbol or a company logo. If an outline of the required shape has been defined in another design tool, such as AutoCAD, it can be exported as a DXF file then imported into Altium Designer. That outline can then be converted into a polygon or a solid region.

To convert a closed boundary made up of selected track and/or arc objects to a polygon, select all primitives that form the closed shape and then select Tools » Convert » Create Polygon from Selected Primitives from the main menus.

Note that:

  • The polygon will be created on the current (or active) layer, not the layer that the selected tracks are on. This means you can define the shape on a Mechanical Layer then create the polygon on a signal layer.
  • The originally selected primitives are not removed – they will still exist after the polygon has been created and will remain selected. The new polygon is poured inside the selected objects.
  • The edge of the new polygon will lay along the centerline of the selected objects that were used to create it.
  • If the polygon is created on the same layer as the selected tracks, it will pour within the tracks in accordance with the applicable Electrical Clearance Design Rule.
  • The polygon will be created with its fill mode set to None. Double-click to repour the new polygon as solid or hatched.
As the Create Polygon from Selected Objects algorithm uses the centerline of the selected objects, it requires that the end and start locations of touching objects are exactly co-incident (starting/ending in the same X, Y location). If this is not the case, a Confirm dialog will appear, giving the location where the algorithm failed and also providing the opportunity to instruct the algorithm to attempt to define the polygon from the edges of the objects instead. As long as the selected objects overlap slightly, this option should create a polygon with the edge of the polygon tracing the outer edge of the selected objects.

Slicing a Polygon Pour

A single polygon pour can be sliced into two or more separate polygon pours. To do this:

  1. Ensure that the correct layer is made the current layer since the slicer will only work provided the current layer is the layer on which the polygon pour to be sliced resides.
  2. Select the Place » Slice Polygon Pour from the main menus (or the Slice Polygon Pour command on the Active Bar, or the Polygon Actions » Slice Polygon Pour command from the polygon pour's right-click menu).
  3. When you select the command, you are in slice mode (similar to track placement mode), and the cursor will change to a crosshair. Starting outside the boundary of the polygon, click to anchor the starting point for the slicing line (the first track segment).
  4. Move the cursor across the polygon. The slicing process uses the Line placement mode to define both the slice path and width. When defining the slice:
    • Press Shift+Spacebar to cycle through the line placement corner modes.
    • Press Spacebar to toggle between the Start and End corner modes.
    • Press Backspace to remove the last-placed corner.
    • Press Tab to access the Line Constraints dialog to change the width of the line and/or the current layer for placement.

      The Line Constraints dialog.
      The Line Constraints dialog.

      • Line Width - use this field to enter a new width for the line. This new width will be applied to the segment currently being placed.
      • Current Layer - use this field to switch the layer on which the line is placed. The drop-down menu lists all currently defined (and enabled) layers for the board. The chosen layer will apply to the look-ahead segment of line, that is, the segment after the one currently being placed.
  5. Click to anchor a series of vertex points that define the slice line.
  6. Once the slicing line has been placed across and out the other side of the polygon, right-click or press Esc to terminate line placement.
  7. Right-click a second time to terminate slicing. A Confirm dialog will appear asking if you want to split the polygon; click Yes to split it.

Since these are now two independent polygons, each can be edited and repoured as required.

Since the slicing line is the same color as the polygon pour, it helps if the polygon is repoured with the fill mode set to None before starting the slicing process so the slicing line can easily be seen.
Note that split polygon sections are not actually marked as modified, so a repour of modified polygons will not have any effect. To finalize the split(s) - and to visually see them in the design space - you will need to manually repour, either by selecting the polygon 'portions' and using the Repour Selected command or by using the Repour All command.

Combining Selected Polygon Pours

Two or more polygon pour objects can be combined by performing the following sequence of actions:

  1. Place new (or drag existing polygon pours) so that they are overlapping each other as required.
  2. Select all polygon pours that are to be combined.
  3. Right-click over one of the pours in the selection then choose the Polygon Actions » Combine Selected Polygons command from the context menu.
The new polygon properties are copied from the first selected polygon in each colliding group.

Subtracting Selected Polygon Pours

One or more polygon pour objects can be subtracted from another 'base' polygon pour by performing the following sequence of actions:

  1. Place new or drag existing polygon pours so that they are overlapping the required base polygon pour - this is the pour from which to be 'subtracted'.
  2. Select the base polygon pour, right-click, and then choose the Polygon Actions » Subtract Polygons From Selected command from the context menu.
  3. Select the polygons to be subtracted.
  4. Right-click or press Esc to complete the process.

Exploding a Polygon Pour to Primitives

A polygon pour can be reverted to the various primitives from which it was made by choosing the Tools » Convert » Explode Polygon to Free Primitives command from the main menus or by right-clicking over a placed polygon pour (selected or not) then choosing the Polygon Actions » Explode Polygon To Free Primitives (or Explode Selected Polygons To Free Primitives) command from the context menu. Solid polygons will revert to region primitives, while hatched polygons will revert to tracks and arcs. Once exploded, a polygon pour object can no longer be manipulated as a group object.

Although there is no actual command to regroup an exploded polygon, you can use the Undo command to achieve this.

The Polygon Pour Manager Dialog

The Polygon Pour Manager dialog provides a high-level view of all polygons that currently exist in the PCB design space. The dialog also allows you to name/rename each polygon, set the pour order of polygons, perform repouring or shelving actions on selected polygons, and add/scope design rules for selected polygons.

To open the Polygon Pour Manager dialog, select the Tools » Polygon Pours » Polygon Manager command from the main menus or right-clicking over a placed polygon pour in the design space then choose the Polygon Actions » Polygon Manager command from the context menu.

The Polygon Pour Manager dialog gives you full control over all the polygons in the design.
The Polygon Pour Manager dialog gives you full control over all the polygons in the design.

After launching the command, the Polygon Pour Manager dialog will open. The dialog can be used to perform all non-graphical editing of polygon pours in the design including controls to:

  • Rename polygons (including the ability to use the Auto-Naming feature).
  • Set polygon pour order.
  • Perform repouring of all or certain polygons (modified/selected/violating).
  • Shelve or unshelve all or selected polygons.
  • Lock or unlock all or selected polygons.
  • Ignore or keep violations for all or selected polygons (with respect to the Online DRC).
  • Add/scope the polygon connection style and clearance design rules.
  • Add polygon classes for selected polygons.
  • Create a new polygon from either a selected polygon or the board outline.

Notes about the Polygon Pour Manager dialog:

  • A polygon is automatically named during placement; you can rename it to suit your design. Note that the Name can be used to scope design rules targeting a polygon.
  • The Pour Order region allows you to rearrange the pour order of polygons with the Move Up, Move Down, and Auto Generate buttons. You can also change the order using mouse drag-and-drop functionality, which is far more expedient in designs featuring many polygon pours.
  • Pour order can be important when there is a polygon that is completely enclosed within another polygon. Typically, you would order from the smallest polygon down to the largest polygon.
  • The Auto Generate button will order the polygons from the smallest area to the largest area on a layer-by-layer basis.
  • If you click the Repour button, you have the choice of repouring modified polygons, selected polygons, polygons that have violations, or all polygons, or Force Repour All Polygons. Update progress can be monitored in the status bar.

Once all editing/management of polygons has been performed, click OK. Changes will be effected at this point. If the Repour Polygons After Modification option is enabled on the PCB Editor - General page of the Preferences dialog, the polygon(s) will be repoured automatically. This also will include dependent polygon(s) if the Repour all dependent polygons after editing option is also enabled. If these options are not enabled, the polygon pour(s) will not be repoured. In this latter case, use the applicable Repour command from the Tools » Polygon Pours sub-menu.

Browsing Polygons

In the PCB panel’s Polygons mode, its three main regions change to reflect the polygon hierarchy of the current PCB design (in order from the top):

  • Polygon Classes.
  • Individual Polygons within a class.
  • Individual Polygon Primitives that constitute a Polygon.

For full control and editing of Polygon Classes, open the Object Class Explorer dialog using the Design » Classes command from the main menus. From this dialog, you can view/modify the polygon membership of the class, rename it, or add additional classes.

To learn more about working with classes, refer to the Working with Classes on a Schematic & PCB page.

In the PCB panel, right-clicking on a polygon entry then selecting Properties (or double-clicking on the entry) will open the Polygon Pour mode of the Properties panel in which you can view/modify the properties as required. Similarly, right-clicking on a polygon primitive entry then selecting Properties (or double-clicking on the entry directly) will provide access to the relevant Properties panel mode in which you can view/modify the properties of the primitive as required.

In the PCB panel's Polygon Primitives region, the display/inclusion of each polygon primitive type is dependent on the setting of the corresponding enabling option, accessed from the right-click menu.

Reporting on Polygons

For more information about polygon pours in your PCB, use the Board Information region of the Properties panel (accessed when no objects are selected in the design space) or list the properties of a polygon pour and its children. The number of polygons detected on the PCB is shown in the Primitives & Others region of the Board Information region. Keep in mind that this total reflects not only polygon pours but also internal planes and split planes. For a detailed listing of polygon properties, use the PCB List panel.

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